Contradiction 1
Freemium + Team-Dependent
Free users churn before they trigger the group behavior that creates value.
PLG structural failure
Contradiction 2
PLG + Multi-Level Buyer
Users can try, but cannot buy cleanly without sales involvement.
Conversion ceiling
Contradiction 3
Per-Seat + Single-Player
The expansion ceiling stays much lower than the pricing model assumes.
NDR distortion
Contradiction 4
Category Creator + Self-Serve
The market may not understand the problem well enough for PLG to work.
Motion misfit